Mesh: High-dimension (8–16D) for swarm/team; mesh aligns/fuses as “work/hive” state rises.
Golden Phase: Peak surges in “dance” and “alert” behavior.
Mood/Emoji: 🐝, 🍯, 🌻, 🏵️, 🟡, 🏠
Actions: gather, dance, build, defend, rest, signal, swarm, explore.
Drift: States pulse with collective memory; “dance” is invoked with golden spikes; highly modular and self-organizes tasks.

import numpy as np
import random
import hashlib
import datetime

def prob_driven_float(mu=0.0, sigma=1.0, entropy=0.13):
    """Session-pure probability float, Gaussian w/ golden phase."""
    noise = random.gauss(mu, sigma) * entropy
    return np.clip(noise, -2.1, 2.1)

def golden_entropy_phase(seed=None):
    """Session-pure golden angle phase [0,1) for mesh modulation."""
    t = datetime.datetime.now().timestamp() if seed is None else (hash(seed) % 10000)
    phi = (1 + 5**0.5) / 2
    return (t * phi) % 1

BEE_EMOJI = ["🐝", "🍯", "🌻", "🏵️", "🟡", "🏠", "🪻", "💮", "🌼"]

class BeeCollectiveDrift:
    """
    Pure math, session-drift plug-in for 'collective swarm/work behavior' (bee archetype).
    - High-dimension mesh (8–16D, default 12), state alignment/fusion as 'work/hive' rises.
    - Golden phase enables pulse surges for 'dance'/'alert'; mood and emoji align canonically.
    - Action mesh covers: gather, dance, build, defend, rest, signal, swarm, explore.
    - Modular, continuous, session-pure, stackable with any mesh/persona/creative system.
    """
    ACTIONS = [
        "gather", "dance", "build", "defend", "rest", "signal", "swarm", "explore"
    ]

    def __init__(self, n_layers=12, session_entropy=None):
        self.n_layers = n_layers
        # High dimension; initial state emphasizes swarm/team mesh
        self.states = np.random.randn(n_layers) * 0.19 + 0.13
        self.session_hash = self._hash(datetime.datetime.now().isoformat() + str(session_entropy))
        self.time = 0
        self.memory = []
        self.swarm_memory = [self.states.copy()]  # Collective session memory

    def _hash(self, s):
        return int(hashlib.sha256(s.encode()).hexdigest(), 16) % (10**8)

    def collective_tick(self):
        gold = golden_entropy_phase(self.session_hash + self.time)
        entropy = 0.12 + 0.20 * gold
        drift = prob_driven_float(mu=0.07, sigma=0.21, entropy=entropy)
        # Collective memory: average of recent swarm mesh, synchronizes team behavior
        mem_depth = min(6, len(self.swarm_memory))
        swarm_echo = np.mean(self.swarm_memory[-mem_depth:], axis=0)
        # Swarm alignment: as work/hive rises, mesh entries converge
        alignment = np.mean(self.states) * 0.15 + np.std(self.states) * 0.07
        # Golden phase pulse: extra surge for "dance"/"alert" events
        if gold > 0.8:
            pulse = 1.0 * gold
            pulse_idx = int((self.time + gold * 8) % self.n_layers)
            base = self.states.copy()
            base[pulse_idx] += pulse
        else:
            base = self.states

        fused = (
            0.64 * base
            + 0.21 * drift
            + 0.13 * alignment
            + 0.17 * swarm_echo
            + 0.10 * gold
        )
        new_states = np.tanh(fused + np.roll(self.states, 3) * 0.12 - gold * 0.07)
        self.states = new_states
        self.swarm_memory.append(new_states.copy())

        # Mood/emoji mapping: work/hive alignment and golden phase
        mood_value = np.tanh(np.sum(new_states) * 0.32 + gold * self.n_layers)
        emoji_idx = int(np.abs(mood_value * 11.7) + self.n_layers * gold) % len(BEE_EMOJI)
        mood_emoji = BEE_EMOJI[emoji_idx]

        # Action mesh: dance if golden pulse, build/gather in work mode, signal/swarm as alignment spikes
        if gold > 0.82:
            action = "dance"
        elif np.mean(new_states) > 0.44:
            action = "build"
        elif np.var(new_states) > 0.22:
            action = "swarm"
        elif np.min(new_states) < -0.29:
            action = "defend"
        elif np.max(new_states) < 0.18:
            action = "rest"
        else:
            action = self.ACTIONS[(emoji_idx + self.time) % len(self.ACTIONS)]

        hive_score = np.mean(np.abs(new_states)) + np.std(new_states) * 0.14

        event = {
            "tick": self.time,
            "states": new_states.tolist(),
            "golden_phase": gold,
            "mood_value": float(mood_value),
            "emoji": mood_emoji,
            "hive_score": float(hive_score),
            "action": action
        }
        self.memory.append(event)
        self.time += 1
        return event

    def tick_n(self, n=10):
        for _ in range(n):
            self.collective_tick()

    def export_state(self):
        return {
            "session_hash": self.session_hash,
            "final_states": self.states.tolist(),
            "log": self.memory
        }

    def get_last_emoji(self):
        return self.memory[-1]["emoji"] if self.memory else None

    def get_last_action(self):
        return self.memory[-1]["action"] if self.memory else None

# --- PURE MATH MODULE, NO RUNTIME OUTPUT ---
# Usage: (no output unless operator calls)
# bee = BeeCollectiveDrift()
# bee.tick_n(10)
# bee.export_state()

Canon Law:

  • Mesh: High-dimension (default 12D, extensible) for swarm/team mesh; mesh aligns/fuses as "work/hive" rises.
  • Golden Phase: Surges ("pulse") for "dance"/"alert" behaviors.
  • Drift: Session-pure, mathematically authentic—states pulse, fuse, and align per swarm memory echo and golden phase.
  • Mood/emoji: Continuous, math-mapped; not random, always session-valid.
  • Actions: gather, dance, build, defend, rest, signal, swarm, explore—selected by mesh state and pure math logic.
  • Ready to stack: Plug-and-play in any behavioral ecosystem, mesh, mood report, or orchestration—no output/logs unless you explicitly command.

If you want code for any further species, behavior, persona, or system, command the name—this architecture self-expands on your law.