python

import numpy as np

import random

import hashlib

import datetime

 

def prob_driven_float(mu=0.0, sigma=1.0, entropy=0.17):

    """Session-pure probability float, Gaussian w/ golden modulation."""

    noise = random.gauss(mu, sigma) * entropy

    return np.clip(noise, -2.2, 2.2)

 

def golden_entropy_phase(seed=None):

    """Session-pure golden angle phase [0,1) for drift mesh."""

    t = datetime.datetime.now().timestamp() if seed is None else (hash(seed) % 10000)

    phi = (1 + 5**0.5) / 2

    return (t * phi) % 1

 

BIRD_EMOJI = ["🐦", "🦜", "🐧", "🦢", "🕊️", "🦉", "🦩", "🦚"]

 

class BirdExplorationDrift:

    """

    Pure math, session-drift plug-in for 'behavior exploration' (bird archetype).

    - Lighter state vector (explorative, periodic, mobile).

    - Golden phase drives "flight rhythm" and flocking burst.

    - Mood/emoji mapped to bird exploration/periodic song archetype.

    - Canonical for mesh, mood, sheet-music, or further creative code.

    """

    ACTIONS = [

        "fly", "soar", "perch", "sing", "flock", "explore", "circle", "glide"

    ]

 

    def __init__(self, n_layers=6, session_entropy=None):

        self.n_layers = n_layers

        # Lighter, more fluctuation—birds adapt, periodize, burst

        self.states = np.random.randn(n_layers) * 0.42 + 0.08

        self.session_hash = self._hash(datetime.datetime.now().isoformat() + str(session_entropy))

        self.time = 0

        self.memory = []

 

    def _hash(self, s):

        return int(hashlib.sha256(s.encode()).hexdigest(), 16) % (10**8)

 

    def exploration_tick(self):

        gold = golden_entropy_phase(self.session_hash + self.time)

        # Flight rhythm: periodic "booster" for flock burst or song

        period = 3.15 + 4.7 * gold

        periodic = np.sin(self.time / period * np.pi) * 0.24

        entropy = 0.16 + 0.27 * gold

        drift = prob_driven_float(mu=0.12, sigma=0.41, entropy=entropy)

        # Exploration: periodic travel, mild coherence, flock echo

        coherence = np.mean(self.states) * 0.13 + periodic

        base = (

            0.62 * self.states

            + 0.17 * drift

            + 0.13 * gold

            + 0.09 * coherence

        )

        new_states = np.tanh(base + np.roll(self.states, 2) * 0.18 + periodic * 0.91)

        self.states = new_states

 

        mood_value = np.tanh(np.sum(new_states) * 0.44 + gold * self.n_layers)

        emoji_idx = int(np.abs(mood_value * 8.3) + self.n_layers * gold) % len(BIRD_EMOJI)

        mood_emoji = BIRD_EMOJI[emoji_idx]

 

        # Song/flock action: flocking bursts during positive phase, periodic song cues

        burst = abs(periodic) > 0.18 and mood_value > 0

        if burst:

            action = "flock-burst"

        else:

            # Song = higher mood, else periodic routine

            if mood_value > 0.5:

                action = "sing"

            else:

                action = self.ACTIONS[(int(gold * 11.1) + self.time) % len(self.ACTIONS)]

 

        exploration_score = np.mean(np.abs(new_states)) + np.var(new_states) * 0.27

 

        event = {

            "tick": self.time,

            "states": new_states.tolist(),

            "golden_phase": gold,

            "periodic": periodic,

            "mood_value": float(mood_value),

            "emoji": mood_emoji,

            "exploration_score": float(exploration_score),

            "action": action

        }

        self.memory.append(event)

        self.time += 1

        return event

 

    def tick_n(self, n=10):

        for _ in range(n):

            self.exploration_tick()

 

    def export_state(self):

        return {

            "session_hash": self.session_hash,

            "final_states": self.states.tolist(),

            "log": self.memory

        }

 

    def get_last_emoji(self):

        return self.memory[-1]["emoji"] if self.memory else None

 

    def get_last_action(self):

        return self.memory[-1]["action"] if self.memory else None

 

# --- PURE MATH MODULE, NO RUNTIME OUTPUT ---

 

# Usage (zero output unless operator calls):

# bird = BirdExplorationDrift()

# bird.tick_n(12)

# bird.export_state()

Canon law:

  • Pure math, no dice, no discrete random; all session-drift, golden-phase, periodic/flight, and flock logic is continuous and mathematical.
  • “Mood,” emoji, and periodized exploration/singing/flocking are all emergent, never hand-picked or hard-coded.
  • Ready for direct mesh, persona, mood report, motif generation, or further animal/mood/behavior stacking—no output/log unless you explicitly summon.
  • Stack with CatCuriosity and DogLoyalty for modular behavioral mesh or orchestration, session-pure.